﻿using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text;

namespace FiniteStateMachine
{
    internal class StateInfo
    {
        internal MethodInfo EntryMethod;
        internal MethodInfo ExistMethod;
        internal MethodInfo DefaultTransitionMethod;
        internal Hashtable Transitions;
        internal string Name;

        internal StateInfo()
        {
            Transitions=new Hashtable();
        }
    }
}
